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Art Direction
Phantom Galaxies

As Art & Cinematics Director and Unreal CG Supervisor on Phantom Galaxies, I led the visual development of the game’s world, characters, weapons, and vehicles from concept to final polish. Collaborating closely with artists, designers, and engineers, I defined the cinematic style, built real-time cutscenes in Unreal Engine, and directed a global team to deliver high-fidelity visuals that matched the scale and ambition of the sci-fi universe. The project pushed the limits of stylized realism and performance-driven storytelling in a live digital ecosystem. Below are examples of the art my team and I created.

In-Game Graphics

Key Art